Your fruit killing skills are remarkable

I guess it's not surprising that Call of Duty Modern Warfare 2(try say that 10 times) has a ridiculously short single player campaign. They seem to put more emphasis on the length of the game title than the campaign itself.


As you can see, I had to lower the graphics of Modern Warfare 2 to get it to work properly:


Just like 007's Casino Royale, the single player campaign seems more like a transition rather than a solid story. Granted, it has very, VERY epic scenes, but it seems a bit over done.

Any one who has played any Call of Duty game knows that there are a number of key events that are really well done(like defending Pegasus Bridge in COD1, fending off German planes on a British bomber in COD United Offensive, etc). I think the series reached its storytelling peak in COD4.

It's hard to explain what exactly went wrong with Modern Warfare 2. The campaign is pretty solid, and the story really has the potential to be an instant epic. Somewhere in the presentation, something goes wrong. Let me try to explain this.

In previous COD games, you probably get only 1 or 2 moments where your character is immobile due to an explosion or something. The first COD had a small moment where your boat explodes just as you get off it(killing everyone else still in it). That was quite good. Then the second COD had a similar boat explosion just as you exit your transport boat(for the US Rangers campaign), and you get pulled onto the beach by some guy. That was ok. COD4 had epic moments like falling down in the ship and having Captain Price pull you up. It wasn't over done in COD4. It felt subtle, like small touches to a much bigger story. Even the nuclear explosion that wiped out the US army wasn't overdone. It was the first time a playable character was killed off in a COD game. It was epic.

Without spoiling Modern Warfare 2's story for everyone, let me just say that personally, I think they went too far. It wasn't about pushing the storytelling boundaries like in COD4. It was more of over using a formula till the emotional effect wore out. Personally, the story itself I think was great. Some of the action scenes really got the adrenaline rushing. It's just that there really isn't ANYTHING new to rave about. In fact most of it seems borrowed. And it took less than 6 hours to complete on Regular difficulty, which is a little shorter than COD4.

Not to say Mod War 2 sucks or was below expectation(there really was some campaign moments that surpassed the rest, but they usually go back to the old formula everytime something new comes up), but I think there was some potential that went to waste in the story.

That said, the Spec Ops mode is really really quite cool. Can't wait to Split-screen it on my Xbox!

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