Lol, no they don't. They used to though, but that was a Long Long Time Ago. Six weeks is a long time.
So what is it that dropped my ratings? I can only speculate. It's probably because I stopped having proper adventures and stuck to xbox adventures, which are all fun and good on my end, but make for awkward blog posts.
For instance, I could have called this post "Borderlands epic" and talk about how a game with literally 17 million+ gun variations and supports multiplayer on the main quest itself should be an awesomer adventure than anything else on earth.
But no one would get it. It's almost the same reason I don't put music on my blog(sorry, I really, really tried to get some pay back. You don't know what it's like to have a genre you hate playing over the song you're already listening to). And it's the same reason I can do without poetry. Words don't mix well with emotional attachments. Unless there's a specific emotion, then there's a specific writer. But almost universally, there's no one writer for every emotion. This is confusing. I will stop here before my other ear starts bleeding.
Hell, I gave Modern Warfare 2 a post, so why not Borderlands? Well, because no one is going to play a game like Borderlands. It's the District 9 of gaming. That fun adventure that didn't get advertised enough. (another reason to hate capitalist markets, always advertising the bad stuff because the bad stuff has all that effort and money they didn't spend on the product itself.)
Ok, just a paragraph for Borderlands. It's an RPS(a combination of an RPG and FPS), or Role-playing shooter. Think Fallout 3, but without VATS, and without the godawful shooter elements. In Fallout 3, the only way to feel satisfied with shooting is if you used the automatic-targeting system(VATS, I just mentioned it before, try to keep up), because the actual combat was underwhelming. In Borderlands, the system is completely different. Every shot feels useful. Instead of stupidly filling an enemy with bullets like in Fallout 3, you get a sort of instant gratification when a shot is dealt, because a comic-book like number "pops" out of the enemy to indicate how much damage was done. Even though your character is less customizable than the one in Fallout 3, there is a solid use for this uncustomizability. Your specific character will react to doing awesome stuff. That, to me, is something ALL Role Playing Games have left out. It's easy to see the appeal of an RPG. It's sort of your own adventure in a video game with whatever character you wanna be. But this usually makes your interaction with the game-world boring. In Borderlands, when something cool happens(Headshots, or Boss-kill), your character will say something witty, and the thing is, if you chose the right character, he or she will say exactly what you were about to say. Most of the time,in my character's case(Mordecai, the Hunter), he'll just smirk and ask rhetorically if "you liked that?" whenever a head is shot off. It's a sort of feedback that you wouldn't expect in an RPG, and it works, even when overdone(I'm such a good head-shotter =) )
Ok enough about the virtual world. The real reason my ratings have dropped is because my post-quality has dropped because my mood has dropped because I have to be the MC at some thing tomorrow. Let's hope it goes smooth-like and I don't fuck up, because I'm better at fucking up than being an MC.
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